

Removed most of the sea sickness effect on transports to try to fix the issue with AI suiciding its armies as transports into navies. Renamed Weapon Deadliness to Armor Penetration Changed Suebi berserker animation to fix bug with missing weapons. Added formation attack to Massalian Romanized unit. This will also help with assigning correct cavalry speed in the future. Cavalry has speed value visible on their UI as their speed is assigned per round numbers, while infantry speed can't be displayed properly due to UI issue. Hopefully this will make them stand out more compared to other troops. Lightly armoured dedicated shock units like Heroic Swords or Iberian Champions have increased damage assigned to their weapons. Larger penalties for losing a general also puts bigger emphasis on units with disciplined trait as it cancels penalty for losing commander. Multiple tweaks to morale system, losing a general has a bit bigger impact on the AI now while again morale penalties were moved more in favour of local factors than global factors (for example if enemy left and center were routed but on the right wing AI has 3 elite guard units left, that did not suffer much losses or got tired, they will be able to still stand against you, as often happened in history, while levy units might not hold in same situation). Celtic chariots improved but they will get more work in the future Also each level now grants different bonuses to stats, while first exp level will give melee attack, melee defence and morale (and reload skill if ranged), second will give only attack and morale, third only defence and morale etc. This means that maxed out units are less OP, while still being much stronger. Tweaks to unit experience system, it is easier to get higher experience levels but bonuses are now working differently to be more with the new stat system. Readded spear square, currently only for Triarii Additional tweaks to initial power bar calculation Multiple unit stat/attribute/spacing fixes

Tweaks to short pike phalanx and barbarian shieldwall Improved battle camera, allowing it to go lower and higher Additional tweaks to pikes to improve frontal toughness and kills.
